Search Issue Tracker
Fixed in 14.0.3
Votes
2
Found in [Package]
12.1.2
Issue ID
1388956
Regression
Yes
Warning 'CommandBuffer: temporary render texture not found while executing' is thrown when using Custom Pass Volume
Reproduction steps:
1. Open the attached 'CommandBufferError' project
2. Open the 'OutdoorsScene'
3. Observe the Console
Expected result: no warnings are displayed in the Console
Actual result: 'CommandBuffer: temporary render texture not found while executing (SetGlobalTexture)' warning is displayed in the Console
Reproducible with: 12.1.2 (2021.2.5f1, 2021.2.7f1)
Not reproducible with: 7.7.1 (2019.4.34f), 10.8.1 (2020.3.25f1), 12.1.1 (2021.2.4f1), 13.1.3 (2022.1.0b2)
Comments (1)
-
spqrpancho
Jun 14, 2022 13:39
Possible scenario (URP). Check the Camera component and Output section. I had MSAA turn off. When I changed to "Use settings from Render Pipeline Asset" the warnings disappeared.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Resolution Note (fix version 14.0.3):
Fixed in 14.0.3 (2022.2.0a18)