Search Issue Tracker
Fixed in 14.0.3
Votes
2
Found in [Package]
12.1.2
Issue ID
1388956
Regression
Yes
Warning 'CommandBuffer: temporary render texture not found while executing' is thrown when using Custom Pass Volume
Reproduction steps:
1. Open the attached 'CommandBufferError' project
2. Open the 'OutdoorsScene'
3. Observe the Console
Expected result: no warnings are displayed in the Console
Actual result: 'CommandBuffer: temporary render texture not found while executing (SetGlobalTexture)' warning is displayed in the Console
Reproducible with: 12.1.2 (2021.2.5f1, 2021.2.7f1)
Not reproducible with: 7.7.1 (2019.4.34f), 10.8.1 (2020.3.25f1), 12.1.1 (2021.2.4f1), 13.1.3 (2022.1.0b2)
Comments (1)
-
spqrpancho
Jun 14, 2022 13:39
Possible scenario (URP). Check the Camera component and Output section. I had MSAA turn off. When I changed to "Use settings from Render Pipeline Asset" the warnings disappeared.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 14.0.3):
Fixed in 14.0.3 (2022.2.0a18)