Search Issue Tracker
Fixed in 13.1.6
Votes
1
Found in [Package]
13.1.3
Issue ID
1388353
Regression
Yes
Directional Light shadows are not displayed if Screen Space Shadows are on
How to reproduce:
1. Open project "URPTemplate_SSS_Bug.zip"
2. Enter the "SampleScene" Scene
3. Enter the Play Mode
4. Observe the view
5. In the Project window go to Assets > Settings and select UniversalRenderer.asset
6. In the Inspector window turn off Screen Space Shadows
7. Repeat 4th step
Expected result: Shadows from Directional light and Screen Space are displayed when Screen Space Shadows are on
Actual result: Shadows from Directional light are not displayed when Screen Space Shadows are on
Reproducible with: 13.1.3 (2022.1.0b2)
Not reproducible with: 12.1.2 (2021.2.7f1), 13.0.0 (2022.1.0a12)
Could not test with: 2019.4.34f1, 2020.3.25f1 (Errors after downgrade)
Note:
Reproducible in the Editor and in the Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 13.1.6):
Fixed in: 13.1.6 (2022.2.0a9)