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[GPU PLM] [Crash] Progressive GPU lightmapper crashes when lightprobes a...
Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes)2. Navigate to the Lighting Settings w... Read more
Undocked window is maximized incorectly when Windows toolbar is docked o...
Steps to reproduce:1. Open any project2. Move Windows toolbar to the left or the top of the screen3. Undock any window from the Edit... Read more
[Test Runner] "Enable playmode tests" button is no longer present in the...
How to reproduce:1. Create a new Unity project or open the attached one2. Open Test Runner window3. Select "PlayMode" tab Expected r... Read more
ConfigurableJoint rotates to targetRotation every time its gameobject is...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Observe configurable joint rotation Expected result:... Read more
[XR] Oculus dashboard depth sharing is incorrect in one eye when using s...
The depth shading is off between the two eyes when using instancing with the Oculus Dash Depth Buffer sharing. This seems to work fi... Read more
"ArgumentException: JSON parse error: The document is empty." error when...
To reproduce: 1. Open the attached project (The Alchemist.zip)2. Double click on the PoisonBubbles.prefab asset3. Observe the errors... Read more
Creating a certain struct in the script crashes the Editor on Begin Mono...
To reproduce: 1. In a new project, create a script and write the following in the script:public struct NavigationNode {public Naviga... Read more
[Editor] ParticleSystemForceField component has no icon
Create a new GameObject, select Add Component, choose Particle System Force Field.Note that the icon is missing. Read more
[Linux] Scroll sensitivity of touchpad is too high
To reproduce:0) Have a touchpad1) Create new project2) In scene view, use two fingers to zoom in/out Between 2018.1.x (tested .5f1 a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU