Search Issue Tracker
Live Video pass through as background silently fails on ARFoundation ove...
Live Video pass through as background silently fails on ARFoundation over ARCore on Android when Graphics are set to OpenGLES2.0 1. ... Read more
[2D] [Tilemap] Isometric Tilemap Cell Size resets to default when a new ...
[2D] [Tilemap] Isometric Tilemap Cell Size resets to default when a new Tilemap is added to the Grid Steps to Repro:1. create a new ... Read more
[IL2CPP] AutomaticWorldBootstrap is stripped in Pure ECS build
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device.3. Check the Console. Actual behavior:- Only UP... Read more
RenderTexture does not render to Camera when using custom SRP and Builti...
How to reproduce:1. Open my attached project ("RenText.zip")2. In Hierarchy window, select Main Camera3. Observe Scene view Expected... Read more
Collaborate package throws errors when updated to version(1.2.7) through...
Collaborate package throws errors when updated to latest version 1.2.9 or 1.2.7 through package manager Steps to reproduce:1) Create... Read more
Package titles in the Package Manager window get wrapped when there is s...
How to reproduce:1. Create a new Unity Project2. Open Package Manager window3. Select a package with a longer title and attempt to r... Read more
Progressive Lightmapper fails to bake 4096x4096 lightmaps on certain sys...
How to reproduce:1. Open the user-submitted Project2. Open the "Sample Scene"3. In the Lighting Window click "Generate lighting" Exp... Read more
Timeline Preview mode locks Prefab isolation mode
Timeline Preview mode locks you in Prefab isolation mode after modifying the prefab... disabling TL preview mode lets you exit the i... Read more
Unity crashes on "CalculateSurfaceArea" when selecting a specific prefab...
Repro steps:1. Open QA attached project "repro_1071794"2. Expand GameObject "Props" in the Hierarchy3. Expand GameObject "ContainerY... Read more
[Vulkan] Normal map texture preview is red
Steps:1. Make sure you are using Vulkan editor2. Load any texture and set to type "Normal map"3. On texture importer you can see the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS