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BoxCollider2D with an EdgeRadius > 0 results in "Physics2D.queriesStart...
Reproduction steps:1. Open user's attached project "2d" and scene "SampleScene"2. Enter Play Mode Expected result: Raycast from both... Read more
Editor crashes when using Radeon Pro Denoiser if the editor path has spaces
Steps to reproduce: 1. Open CornellBox project2. Navigate to Lighting Settings and make sure that Radeon Pro denoiser is enabled in ... Read more
[iPadOS 13] TouchScreenKeyboard.visible isn't updated if using Floating ...
How to reproduce:1. Build the attached project for iOS2. Build & Run the Xcode project to iPad device3. Press "Show Keyboard"4. ... Read more
[ECS] Shaders are included for each asset bundle when bundles contain Su...
How to reproduce:1. Open the user's attached project ("ECSBugReport.zip")2. Build the project using "Assets/ECSBugReport/BuildSettin... Read more
URP Renderer asset's "Renderer Features" list item's "Name" text field d...
How to reproduce:1. Open attached project (1218982.zip)2. Select the "UniversalRenderPipelineAsset_Renderer" in the Project window3.... Read more
[XR][XR SDK][Postprocessing] Game view is grey when using PostProcessing...
How to reproduce:1. Open attached project ("VRBugs.zip")2. Open SampleScene scene3. Make sure Single Pass Instanced mode is set4. En... Read more
[HDRP] Debug Mode undo from selection in dropdown box does not revert st...
Steps to reproduce:1. Create a new HDRP project2. Open Window -> Render Pipeline -> Render Pipeline Debug3. Change any dropdow... Read more
Cannot select exact decimal values when using the Game View window Scale...
To reproduce:1. Create a new project2. Set the Layout to a 'Default' and open a Game View window3. Try to set the Scale value firstl... Read more
[Scene View] Gizmo dropdown list button does not collapse the list once ...
The gizmo dropdown list button in Scene view and Game view does not collapse the list after expanding it. Clicking anywhere else clo... Read more
Crash in physx::Dy::SolverCoreGeneralPF::solveVParallelAndWriteBack on c...
How to reproduce:1. Open tester-attached project (Physx_Crash.zip)2. Open the 'CrashScene' and enter Play Mode3. Select the 'RampsAn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes