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2D-Sprite shown in scene like 3D-object
2D-Sprite shown in scene like 3D-object when you drag the sprite in 2D scene view, the Editor SHOULD switch to the new RectTransform... Read more
Sprite packer is not always enabled
Installed 4.6RC1, created project and opened sprite packer via window but it was disabled. As of beta15 it should always be enabled. Read more
You cannot draw a Transition from "Any State" to Sub-State Machine
To reproduce:1. Open any project2. Open any animator window3. Make sure you have a state, a Sub-State Machine and "Any State" (creat... Read more
User cannot Copy-Paste several States at once
To reproduce:1. Open any Animator containing several states2. Multi select several of them3. Copy4. PasteExpected result: All the se... Read more
Cmd + C does not work when trying to copy States in an Animator
To reproduce:1. Open any Animator containing state machines2. Select one or more states3. cmd + c to copy4. cmd + v to pasteExpected... Read more
SerializedObject target has been destroyed error when building Webplayer...
- Open AngryBots and set Lightmapping mode to Iterative- Wait for the bake to finish, then build and run WebplayerFollowing error ge... Read more
Player build size with Enlighten lightmaps significantly larger than sam...
Make a webplayer or standalone build of the default AngryBots project. Change lightmapping mode to Iterative and make another set of... Read more
The last column's text of the Profiler window is not aligned
1. Open Unity2. Open Window > Profiler3. Choose Hierarchy or RawHierarchy viewType4. Right-Click on Overview toolbar button5. Unc... Read more
The Project Wizard window does not remember its size
This is an issue related to the old project wizard window and Mac only (since on Windows that window is not resizable). - Open any U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs