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2
votes
By Design

[PopupWindow] Input actions propagate on the calling window underneath a...

IMGUI

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Feb 21, 2020

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Version/s: 2020.1

How to reproduce:1. Open "Popup bug.zip" project2. Open "Window > Test > Test Window With Popup"3. Open "Window > Test >... Read more

1
votes
Fixed

[XR][PostProcessing] Ambient Occlusion is misaligned when using Single P...

Package: PostProcessing

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Feb 06, 2020

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Version/s: 2019.1, 2019.3, 2019.3.0f6

How to reproduce:1. Open attached project ("1217583-repro.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Post-pro... Read more

0
votes
Fixed

Editor stops repainting and throws exceptions when creating new Scene in...

Asset - Database

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Feb 19, 2020

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Version/s: 2017.4, 2018.4, 2018.4.0f1, 2019.3, 2020.1

How to reproduce:1. Create a new project2. Import "NewBehaviourScript.cs" and attach it to any GameObject3. Go to Assets > Test &... Read more

0
votes
Fixed

[HDRP] Invisible scrub bar for adjusting Light Intensity is too small

Package: Scriptable Render Pipeline HD

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Feb 19, 2020

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Version/s: 7.2.1

Reproduction steps:1. Create a new HDRP project2. Create a Spotlight3. Try adjusting the Spotlight's Intensity using the invisible s... Read more

0
votes
Fixed

LODGroup Camera Slider gets offset from mouse cursor when dragging

Scene/Game View

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Jan 23, 2020

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Version/s: 2020.1.0a1

Steps to reproduce : - create or find any object with LODGroup- try to move the LOD in the Inspector and notice the slider will be o... Read more

1
votes
Fixed

[XR][XR SDK][Postprocessing] Screen Space Reflections are misaligned bet...

XR SDK

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Feb 06, 2020

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Version/s: 2018.4, 2019.3.0f6, 2020.1

How to reproduce:1. Open attached project ("1217591-Repro.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Screen S... Read more

3
votes
Fixed

[ECS] Internal native array is deallocated when ComponentDataFromEntity ...

Package: Entity Component System (ECS)

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Dec 27, 2019

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Version/s: 0.4.0-preview.10, 0.6.0-preview.24

How to reproduce:1. Open the attached project ("case_1207875-NativeArray.zip")2. Open Test Runner3. Run the 'CdfeCaptureSharing' tes... Read more

0
votes
By Design

Cameras & Reflection Probes with Culling Masks set to Nothing are proces...

Graphics - General

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Feb 17, 2020

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Version/s: 2017.4, 2019.3.1f1, 2020.1

Reproduction steps:1. Open project in "CullingAndUpdate.zip"2. Notice that "SkyboxCamera" and "Reflection Probe" have their Culling ... Read more

0
votes
Fixed

[CPU PLM] Baked spotlights get their attenuation culled if the spot angl...

Progressive Lightmapper

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Feb 21, 2020

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Version/s: 2019.3

Steps to reproduce: 1. Open an existing project or create a new one2. Place a baked spotlight well above a static object3. Set spotl... Read more

1
votes
Fixed

Prefabs lose their values if scripts are removed then reintroduced

Scene Management

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Feb 04, 2020

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Version/s: 2018.3, 2019.3, 2020.1

To reproduce:1. Create a Monobehaviour Foo with a single int field2. Create an empty object in the scene and add the Foo behavior to... Read more

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