Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2017.4
2018.4
2018.4.0f1
2019.3
2020.1
Issue ID
1221325
Regression
No
Editor stops repainting and throws exceptions when creating new Scene inside AssetDatabase.StartAssetEditing()
How to reproduce:
1. Create a new project
2. Import "NewBehaviourScript.cs" and attach it to any GameObject
3. Go to Assets > Test > ConsoleError
4. Observe Console and Editor itself
Expected Behaviour: The new Scene is created and made active
Actual Behaviour: Editor stops repainting and two exceptions appear in the Console
Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.2f1, 2020.1.0a24
Note: Other Scene creation methods do not generate exceptions but still causes the editor to not repaint. It seems that on some versions editor is still repainting but the exceptions appear in every supported stream.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment