Search Issue Tracker
[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when ret...
Steps to reproduce: 1) Download attached project ' CustomPlayerActivity.zip' and open in Unity2) Create .osig file for testing devic... Read more
After changing the canvas active state, the canvases do not display corr...
Reproduction steps:1. Open the attached project;2. Open the scene "Scene";3. Observe the Sort Order of the gameobjects "Canvas" and ... Read more
Configurable Joint High/Low X Angular Limits are interpreted on inverse ...
Steps to reproduce:1. Open the project2. Enter Play mode3. Open "GameObject" in Hierarchy window -> Configurable Joint component4... Read more
Lightmap index and scaleoffset will be reset in playmode
Correct reproduction steps shared below. In Unity 5.3, lightmapping behaviour has changed and only baking the scene is not enough. A... Read more
[Transparency] Face orientation is not evaluated when baking a one-sided...
Face orientation is not taken into account when baking a one-sided geometry with a transparent texture. Shadows are always baked ont... Read more
Opening script with Sublime Text opens two instances instead of one
To reproduce:1. Open project2. Set Sublime Text as external script editor3. Open script Expected: only one script editor window will... Read more
Video is corrupted when using UnityEngine VideoPlayer
To reproduce: 1. Open attached project;2. Open "test" scene;3. Enter play mode. Expected result: video is not corrupted.Actual resul... Read more
Animator Transition slider is not in line with the mouse cursor while dr...
Reproduction steps:1. Open the attached project "animator_transitionSlider_case871160";2. Open the scene "test";3. Go to the Animato... Read more
Continuously loading prefab with AnimationClip, playing the clip and des...
How to reproduce:1. Open the attached project2. Open and Play Main scene3. Click on Begin button- It loads prefab from AssetBundle, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates