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Color coding multiple Audio Groups is not possible
Color coding multiple Audio Groups in Audio Mixer is not possible. Maybe this is intentional design, but as a user I can multiselect... Read more
Image is cropped at the top right area when switching to iOS/Android
To reproduce this bug: 1. Add attached sprite 'sprite.png'2. Set texture type to sprite and apply3. Add UI Image ( create -> ui -... Read more
Sprites become black when switching platform to iOS
To reproduce this bug: 1. Open the attached project2. Drag one of the sprites into the scene3. Go to build settings4. Switch platfor... Read more
Physics2D.RaycastAll don't calculate hit for CircleCollider2D if distanc...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Press play4. Notice in the console that only RaycCasterBox... Read more
When only having UI Panel in the scene, EventSystem.Update() allocates 3...
To reproduce this issue: 1. Create a new project2. Add UI Panel to scene ( Create->UI->Panel)3. Play the scene4. Open profiler... Read more
TextMesh anchor is misaligned when opening a 4.5 project in 4.6
To Reproduce: 1. Open this project in 4.5 and 4.6. 2. Notice that the middleCenter anchor of the textMesh component is positioned in... Read more
UI Button that is set as the selected GameObject does not appear as high...
To reproduce:1. Open attached project2. Open testScene3. Press play4. Press A5. Press Q6. Notice that Return button is highlighted7.... Read more
Warning is logged when application using terrain is launched on Windows ...
WARNING: ShaderUnsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported This case ... Read more
Object animates wrongly between 2 keyframes which have same properties
To reproduce this issue: 1. Import the attached package2. Open the scene3. It has a cube with animation4. Animation has 3 keyframes ... Read more
Rect Tool does not work correctly with Deferred Rendering
To reproduce this bug: 1. Create a new project2. Create UI object ( for example Button) ( Create -> UI -> Button )3. Select Ma... Read more
All about bugs
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Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument