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[VideoPlayer][Mobile]Video is glitchy/laggy on the play after switching ...
How to reproduce:1. Open the attached "[Video] NewVideoPlayer.zip" project2. Build & Run only the "Far Plane" scene on the devic... Read more
[ProBuilder] ArgumentNullException is thrown on selecting the "Bevel" to...
On selecting the "Bevel" tool from the "ProBuilder" Window while editing shape throws ArgumentNullException, refer to the attached v... Read more
[iOS] Input.touchCount returns 0 when more than five fingers are touchin...
How to reproduce:1. Download and open the project via the link provided in the users' description2. Build for iOS and deploy the Xco... Read more
[XRSDK] [HDRP] Lights stops being rendered when they move away from the ...
How to reproduce:1. Open attached project ("HDRP_Oculus_LightingTest.zip")2. Open "LightPlane_AtOrigin" or "LightPlane_NotAtOrigin" ... Read more
[ECS] GC Alloc is generated every frame in Play Mode when a SubScene is ...
How to reproduce:1. Open attached project "SubSceneAlloc.zip" and scene "SampleScene"2. Enter Play Mode3. In Profiler Window, click ... Read more
[iOS] Mobile Notifications Postprocessing rewrites Entitlements file
How to reproduce:1. Build the attached project for iOS platform.2. Open the Xcode project3. Select Build Settings in Xcode4. Search ... Read more
Layered Materials are not including child materials as dependencies when...
How to reproduce:1. Open user-submitted project (Layered Materials.zip)2. Select the Assets/Materials/Material.mat3. See that it has... Read more
[macOS Standalone] Bundle Identifier in Player Settings does not match X...
How to reproduce:1. Create a new project for standalone OSX platform2. Set a custom bundle identifier for example "com.com.test" in ... Read more
[Vulkan][Android] Video Player in 2018.4 using Vulkan does not play Videos
To reproduce:1. Open the attached "NewVideoPlayer.zip"2. Make sure the Android Graphics API is set to Vulkan3. Build and Run the "Fa... Read more
2D and UI Sprite Transparency is shown differently Inspector and in the ...
To reproduce:1. Open the QA's attached "ButtonColorSpace.zip" project2. Select the "PlayButton" sprite asset3. Compare the sprite's ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes