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Deleting object or prefab causes Editor to crash, if that object or pref...
To reproduce from scratch:1. Make new game object, or it's prefab.2. Lock it in the Inspector.3. Delete that object. Expected result... Read more
Linux IL2CPP Build Target displays an error message when selected on Win...
How to reproduce:1. Open the user-attached “My project (1).zip“ project with LinuxStandaloneSupport selected as the platform2. Open ... Read more
Sprite tag reverts to 'blank' rather than None when selecting "Remove un...
1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more
Editor spike when selecting a GameObject with a Playable Director Component
Reproduction steps: 1. Open the attached “Repro“ project2. Open the “/Assets/Scenes/SampleScene.unity“ Scene3. Select the “Animation... Read more
NullReferenceException is thrown when invoking EditorGUIUtility.ShowObje...
How to reproduce:1. Open user-submitted project (ReproductionProject)2. Open Window > Mecanim Event Editor3. Select Add clip from... Read more
[HDRP] Minor issue. Layered materials dont copy tiling information when ...
When creating a layered material (LayeredLitTesselalation in this case), user can drag and drop other materials to quickly copy thei... Read more
InputDeviceTester sample only show Touch contact once
Steps to reproduce: 1. Open InputSystem project 2. Open donwload/install external sample "InputDeviceTester" (if needed) 3. Open Inp... Read more
Offset rendering occurs when drawing a custom ImmediateModeElement
How to reproduce:1. Open the attached “IN-105402” project2. Build and run the project3. Observe the UI element in the Player at the ... Read more
Scene file spikes in size
Reproduction steps:1. Open the “ProjectBackExtension” in a file explorer2. Navigate to “Assets/_Project/_Artem/Scenes/RestoredScenes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation