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[HDRP] DoF gives aliasing artifacts when used along with DRS
Version tested: 2022.2.0a15 + MasterUpscale filters that reproduces with: TAUU 0) Open attached project1) Make sure that DRS is enab... Read more
[Android][SAMSUNG S PEN] IBeginDragHandler.OnBeginDrag and IDragHandler....
Reproduction steps:1. Open the attached project "PenTestIssue.zip"2. Build and install the application on a device3. Use the Pen on ... Read more
Normal maps don't work on a sprite when creating new project with 2D URP...
Reproduction steps:1. Open the user's attached project2. Open Assets > "scene"3. Create New Material and assign to "PlayerRun_0" ... Read more
[Linux] Editor crashes when opening HDRP Sample Project without Vulkan
Reproduction steps:1. In Unity Hub, create new "3D Sample Scene (HDRP)" Template project2. When project loads, observe Editor crash ... Read more
[URP] [Android] Visual glitches (black lines) are shown on Google Pixel ...
How to reproduce:1. Download the attached project "1379049.zip"2. Build And Run on Android device3. When the app loads, press on "Lo... Read more
Keyboard input is not working when using an external keyboard in iOS 15
How to reproduce:1. Open the attached project "iOS New Input System Test.zip"2. Go to Build Settings (File>Build Settings)3. Sele... Read more
[Input] [Samsung S Pen] Pen.current is always null when using Samsung S Pen
How to reproduce:1. Open the attached project '1378794.zip'2. Build and Run the application on an Android device3. When the app load... Read more
Position values are not loaded from Transform Default Preset
How to reproduce:1. Create a new Unity project2. Select Main Camera Game Object3. Change every Transform value4. Save Transform valu... Read more
[Android] GetNativeTexturePtr function doesn't get the camera's informat...
How to reproduce:1. Open the user's attached "RollABallTest.zip"2. Build and Run on an Android device3. Give the app Camera permissi... Read more
Editor shortucts on macOS do not respect keyboard layout
If Player Settings -> Input Manager -> "Use Physical Keys" is enabled, then all editor shortcuts are treated as QWERTY shortcu... Read more
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