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Cut action is canceled after switching between scene and prefab modes
Example: cut GO in scene mode, enter prefab mode and exit it(no action performed) To reproduce:- Create a new Project- Open sample s... Read more
[IL2CPP] Standalone build fails with "error LNK2001: unresolved external...
How to reproduce:1. Open the attached project ("case_1213597-Everyday_Life_Edengrall.zip")2. Make sure that Scripting Backend is set... Read more
[Profiler Standalone] Missing Profiler.EndSample errors are thrown on op...
Missing Profiler.EndSample errors are thrown on opening Standalone Profiler. Steps to repro:1. Create a new Project.2. Windows > ... Read more
[Metal only] Crash when create CubemapArray with TextureFormat.YUY2
Very similar to this case 1214115 but with CubemapArray var cmapArray = new CubemapArray(32, 2,TextureFormat.YUY2, false); Steps:1. ... Read more
Moving the Hierarchy tab will cause a NullReferenceException to be throw...
How to reproduce:1. Create a new project in 2020.1.0a232. Move the Hierarchy window by dragging the name of the tab3. Dock the Hiera... Read more
[HDRP] Template project has emissive wood material
This has been fixed before and now happening again. Confuses users. See the attached image The issue becomes prominent when people t... Read more
[Profiler Standalone] Profiler stops profiling and throws NullReference ...
On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more
IndexOutOfRangeException thrown when trying to access Properties
How to reproduce:1. Create a new Project2. Right-click the Scene View3. Select "Properties" Expected Behaviour: No exception thrownA... Read more
Additional images are rendered when RenderOnDemandRendering.renderFrameI...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1214921.zip" Unity project2. Build and run on an Android or i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes