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MissingReferenceException is thrown when entering Play Mode with Reload ...
How to reproduce:1. Open the project from the attached file "1214031.zip"2. In the Hierarchy window, select the "Quad" GameObject3. ... Read more
[New Input System] OnPointerExit does not work
Reproduction steps:1. Open original project "Swappy Shapes.zip"2. Open Main Menu scene, turn off "Working Input System" GameObject a... Read more
[Addressables] UnloadSceneAsync does not unload the scene when it is sti...
How to reproduce:1. Open the attached project ("case_1211833-AddressablesCancelingBug.zip")2. Open the repro scene ("SampleScene")3.... Read more
[Shaders] Change in included hlsl file does not always trigger recompila...
How to reproduce:1. Open attached project "ShaderErrorAfterCommenting.zip" and scene "SampleScene"2. In Project window, open "Sample... Read more
Setting Max-Width on left column content of UIElements VisualSplitter br...
When max-width is specified on the left column content of VisualSplitter, resizing the left column beyond the max-width will eventua... Read more
Graphic Raycaster Blocking Mask is accessible through the Inspector but ...
Reproduction steps:1. Create a new project2. Attach Graphic Raycaster component to any GameObject3. Ensure that "Blocking Mask" can ... Read more
Cloth constraint dots not visible from all angles
Reproduction steps:1. Open the "New Unity Project.zip" project2. Select "Plane" Game Object3. In the Inspector "Cloth" component pre... Read more
[iOS]Emojis are invisible when Character limit set to 0 in the TextMeshP...
How to reproduce:1. Open the attached NewEmojis.zip project2. Build for iOS and deploy the Xcode project to the iOS device3. Type an... Read more
[Android] Minimum API Level and Target API Level lists are empty when th...
Steps to reproduce:1. Download a new version with Android support2. Upon launching this version, disconnect the Internet3. Create a ... Read more
[Android][ARMv7] Cannot establish connection using System.Net.WebSockets...
How to reproduce:1. Open the attached "advapi32_test_project.zip" Project2. The project by default is set to be ARMv7, so add ARM64 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open