Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
13.1.0
Issue ID
1378233
Regression
Yes
Lightmap UVs are corrupted after deploying the scene to Standalone Player
Steps to repro:
1. Open the attached project and "EveningB' scene;
2. Observe the Game View rendering and remember it;
3. Select File>Build Settings...;
4. In the opened popup window press Build And Run button;
5. When the build launches observe the rendering and compare it with the one obtained at step 2.
Expected result:
Rendering of the scene before and after deploying to Standalone player is indentical.
Actual result:
Rendering in the Standalone player is corrupted. See attached screenshots.
Regression introduced in-between Versions 2021.1 and 2021.2.
Notes:
- Reproducible in Version 2022.1.0a15, 2021.2.1f1;
- Not reproducible in Version 2020.3.22f1;
- Reproducible on Windows;
- Rendering in Game view in Editor gets also corrupted in Editor after making the build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment