Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
13.1.0
Issue ID
1378233
Regression
Yes
Lightmap UVs are corrupted after deploying the scene to Standalone Player
Steps to repro:
1. Open the attached project and "EveningB' scene;
2. Observe the Game View rendering and remember it;
3. Select File>Build Settings...;
4. In the opened popup window press Build And Run button;
5. When the build launches observe the rendering and compare it with the one obtained at step 2.
Expected result:
Rendering of the scene before and after deploying to Standalone player is indentical.
Actual result:
Rendering in the Standalone player is corrupted. See attached screenshots.
Regression introduced in-between Versions 2021.1 and 2021.2.
Notes:
- Reproducible in Version 2022.1.0a15, 2021.2.1f1;
- Not reproducible in Version 2020.3.22f1;
- Reproducible on Windows;
- Rendering in Game view in Editor gets also corrupted in Editor after making the build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Add comment