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GUILayout.TextField and GUI.TextField don't accept any input when a stri...
Repro steps:1. Open QA attached project "repro_1082259"2. Main Menu -> MyExample -> Window3. Press on the input field4. Try to... Read more
[HDRP] Switching shading mode from wireframe to shaded changes material ...
Steps to reproduce:1. Download 1083989_repro.zip2. Open "test" scene3. Make sure that HDRP package is correctly installed4. Enter pl... Read more
ArgumentException is thrown when leaving Prefab Edit mode during Script ...
How to reproduce: 1. Open the attached "TestFor1081094.zip" project2. Select GameObject Prefab from the Assets folder3. In the Inspe... Read more
MeshTopology.Quads generates a draw call that uses 3 point patches inste...
According to Unity Documentation (https://docs.unity3d.com/ScriptReference/MeshTopology.Quads.html), MeshTopology.Quads should gener... Read more
[Windows] mono_internal_hash_table_lookup crashes when entering to Play ...
To reproduce: 1. Download attached project "Assignment1.zip" and open in Unity2. Open "main-test" scene3. Enter Play mode Expected R... Read more
[2D] [2d Triangle] Warnings appear in console when using 2d Triangle pac...
Two warnings appear in console when using 2d Triangle package Steps to repro:1. add com.unity.2d.triangle package to your project2. ... Read more
Assets with serializedVersion: 6 meshes are not rendered
Steps:1. Open attached project "MeshImportFail-withScript.zip"2. Select the "TestMesh" mesh asset and check the Preview window Expec... Read more
An Asset for a moment appears in the wrong folder after importing some t...
Repro steps:1. Open user attached project2. Go to "Assets/ImportToHere"3. Right-click in the folder and in the context menu select "... Read more
Unity freezes when importing a specific .FBX file
How to reproduce:1. Create a new project2. Drag cylinder.FBX file into the Project Expected result: cylinder.FBX is imported into Un... Read more
New Brush and Terrain Layer assets are called "Untitled"
When creating a new Brush or Terrain Layer assets, by default a name "Untitled" is assigned instead of expected "New Brush" and "New... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window