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Selecting a child object of a Tilemap is very slow
Repro:- download this project- open cats_test_scene- in the scene Hierachy, select the Background object- in the child of that objec... Read more
[USD] Point vs Vertex normals (#86)
Originally reported on Github: https://github.com/Unity-Technologies/usd-unity-sdk/issues/86 ---- It looks like the 'import' normals... Read more
[USD] Xcode code signing error when building for iOS (#179)
Originally reported on Github: https://github.com/Unity-Technologies/usd-unity-sdk/issues/179 ---- {quote}when creating a build for ... Read more
[USDSkel] Changing rig variant in HumanFemale does not work well
Spotted on Windows 10 / Unity 2019.1.9f1 : Import HumanFemale walk as GO Change the rig to low : looks like both are displayed Chang... Read more
[USD] Errors are thrown when exporting a Prefab that has animation as a ...
How to reproduce:1. Open the user's attached "USD-ParentTransform" project2. Open the Scene "SampleScene"3. In the Hierarchy select ... Read more
Unity crashes when selecting objects in Scene using rectangular selection
Reproduction steps:1. Open the attached project "SelectionCrash.zip"2. Open the "test" Scene3. Open the Scene View4. Select the obje... Read more
Crash on RaiseException when exiting the Editor after compilation
How to reproduce:1. Open the attached project from "case_1349911_crash.zip"2. Open Scene "SampleScene"3. Enter Play Mode4. Exit the ... Read more
Editor crashes on VFXMemorySerializerBindings::Internal_DuplicateObjects...
Reproduction steps:1. Clone the project using GIT command line: git clone https://github.com/Unity-Technologies/SpaceshipDemo.git2. ... Read more
Editing a tile palette that is docked on the side of the screen switches...
Repro:- either download the project liked to bug 1352527 or may your own tile palette- dock it on the right side of the screen, same... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing