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Sprite names are not updated in the Project window when renaming them in...
Steps to reproduce:1. Open the attached project "case_1215564-Alien_Storm.zip"2. In the Project window under Assets/Sprites/Lasers s... Read more
[Post-Processing] InvalidOperationException errors are continuously thro...
Post-processing profile preset properties disappear on resetting and InvalidOperationException errors are thrown continuously. Steps... Read more
Unity Editor update checker ignores new Unity version when opened in Uni...
How to reproduce:1. Create a new project or open an existing one2. Open the Unity Editor update checker (Help -> Check for Update... Read more
HDRP template asset previews are not generated in Project Browser
How to reproduce:1. Create a new HDRP template project2. Navigate Assets > ExampleAssets > Materials in Project browser Expect... Read more
[XR][Vulkan][Multiview][Oculus Quest] Views for both eyes are rendered i...
Repro steps:1. Open attached project2. Make sure Vulkan is used as the Graphics API3. Edit -> Project Settings -> XR Plugin Ma... Read more
Custom Shader does not render when its SubShader has a tag "RenderPipeline"
How to reproduce:1. Open the project "case_1204237-SubShaderTag"2. Open the Scene "SampleScene"3. Observe the GameObject "Cube" in t... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps:1. Create a new project2. Attach a new script to any GameObject in the Scene3. Edit script with "AssetDatabase:Sa... Read more
[Recorder] 360 degree video is not equirectangular when using Physical C...
How to reproduce:1. Open the attached project ("case_1205635-RecoderPhysicalCamera.zip")2. Open the repro scene ("SampleScene")3. Se... Read more
New scene always returns null Lightmap Parameters
How to reproduce:1. Open the attached project2. File > New Scene3. GlobalIllumination > Print LM Parameters Actual result: The... Read more
Editor crashes on GfxDeviceD3D12::QueueRelease or GUIView::GetHDRNeedsRe...
How to reproduce:1. Download and install RenderDoc2. Create a new project3. Switch Graphics API to DirectX 124. Right-click on the "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components