Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1
2020.1.0a20
Issue ID
1215369
Regression
No
[XR][Vulkan][Multiview][Oculus Quest] Views for both eyes are rendered in the left eye and the right eye is black
Repro steps:
1. Open attached project
2. Make sure Vulkan is used as the Graphics API
3. Edit -> Project Settings -> XR Plugin Management -> Oculus, make sure Multiview is used
4. Build and Run on a Quest
Actual: Views for both eyes are rendered in the left eye while the right eye is black
Reproducible with: 2020.1.0a17, 2020.1.0a21
Not reproducible with: 2019.3.0f6
Notes:
- Crashes on 2020.1.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DLL and Render Pipeline reload execution order is incorrect when loading RenderDoc
- [Quality Hackweek] [macOS] The letter ‘p’ is not continuously entered in a sticky note when holding the ‘p’ keyboard key
- Double separation lines are present in Override Controls in a new Volume Profile Asset
- Timeline UI elements overlap with the toolbar and property section when resizing a docked Animation window horizontally
- Asset is shown as not checked out but is editable when adding a scoped registry
This is a duplicate of issue #1197063