Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
2.0.3-preview.1, 2.1.0-preview.1
Issue ID
1205635
Regression
No
[Recorder] 360 degree video is not equirectangular when using Physical Camera
How to reproduce:
1. Open the attached project ("case_1205635-RecoderPhysicalCamera.zip")
2. Open the repro scene ("SampleScene")
3. Select "Main Camera" and make sure that "Physical Camera" checkbox is
4. Open the Recorder tab and start the recording
5. Stop the recording and check the newly created video
Expected results: Output is equirectangular
Actual results: Output is not equirectangular and cannot be played as 360° video
Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Couldn't test with 2017.4 (package is not supported)
Reproducible with package versions: 2.0.3-preview.1, 2.1.0-preview.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Missing or broken path ()" is shown when opening the "Open Recent Scene" dropdown on a newly created project
- Foveation is not applied to final Blit Passes when camera Post-Processing is disabled in URP & SRP
- Caret is not being offset when content on a GUISkin is offset
- [Android][Vulkan] Application crashes with out of memory when warming up a specific shader on some of the Adreno devices
- Unity Editor hangs on a fresh import when using "-CacheServerWaitForUploadCompletion" command line argument
Add comment