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A "NULL" line appears in the start of the Editor log, if the text file w...
Reproduction steps:1. Create a New Project2. Open the Editor log3. Delete everything and Save4. Focus the Editor5. Notice that the f... Read more
Exported package file becomes not recognized and without icon when insta...
How to reproduce:1. Open Environman2. Project should be open if its not, create a new one3. In Hierarchy window, create a cube4. Cre... Read more
Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more
[HDRP] Cookie texture is flipped in Area lights
Steps to reproduce:1. Open attached project2. Open "SampleScene" and observe that Area Light cookie is flipped Expected result: cook... Read more
[ECS] Physics joint constrains are ignored when entities are instantiate...
How to reproduce:1. Open the attached project ("case_1203208-ECS_Asteroids.zip")2. Open the repro scene ("Scenes/Main")3. Enter Play... Read more
[Services] Unwanted text appears and overlaps with the description of se...
Unwanted clipped text appears and overlaps with the description of services under Project Settings window and Refer attached screens... Read more
[Properties Window] Properties window becomes an Inspector window with t...
1) Select the Camera GameObject in the scene2) Select Properties for the Camera component3) Delete the GameObject4) Notice the Prope... Read more
Editor crashes when calling ComputeShader.Dispatch() with too many threads
How to reproduce:1. Open the attached project named "Case_1206509"2. Open the Gameplay Scene located in the Scenes folder3. Enter Pl... Read more
[macOS] Opening Launchpad on MacOS doesn't trigger OnApplicationPause/On...
How to reproduce:1. Open user-submitted project (OnAppPauseTest)2. Build and run the project3. While the application is focused open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open