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Double clicking and dragging the edge of the neighboring Game and Projec...
To reproduce: 1. In a new project, make sure that the Game window and the Project window are next to each other (see video in edit)2... Read more
[Physics2D] [Collider2D] Editor crashes when disabling a Collider2D
[Physics2D] [Collider2D] Editor crashes when disabling a Collider2D 1. What happenedEditor crashes when disabling a Collider2D 2. Ho... Read more
Duplicate lights added by Particle Lights module or Culling
Steps to reproduce: 1. Open [Particles] FTP (from collab).2. Open 18_LightsModule scene.3. Get everything previewing in edit mode by... Read more
[iOS] [Metal] RenderTexture produce colored mosaic instead of expected t...
Reproduction steps:1. Open the attached project.2. Play the 'SampleScene' in the Editor to see the Expected behavior.3. Build and ru... Read more
Layout Groups do not unlock Rect Transform Width/Height when unchecking ...
To reproduce:1. Open the attached project2. In the Hierarchy go to Canvas -> GameObject3. In the Inspector Horizontal Layout Grou... Read more
Cannot find ScriptableObject asset by search in Project Window when name...
How to reproduce:1. Download and open attached "Asset Namespace Change Bug" project2. In the Project Window's search bar type "t:MyS... Read more
Impulse Tracker(.it) module files ignore instrument Sustain Loop when be...
How to reproduce:1. Open user-submitted project (300 KB Songs - 8-Bit Era)2. Play 'Dodge and Weave.mp3' to hear how the audio file s... Read more
[PLM] Force Stop operation takes a long time to finish when baking a lar...
Steps to reproduce: 1. Download the attached project (ForceStopIssue) and open SampleScene2. Navigate to the Lighting Settings and m... Read more
[TextMesh Pro] Editor crashes on quitting editor after generating font a...
Editor crashes on quitting editor after generating font atlas under TextMesh Pro. Steps to Repro:1. Open a new project.2. Go to Wind... Read more
[macOS] Crash with "Parent process was terminated" using the vieport max...
Reproduction steps:1. Create a new Unity project.2. Switch to a default layout (Window > Layouts > Default).3. Hover your mous... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used