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0
votes
Fixed

[HDRP][LookDev] "Sun Position" icon clipped with window layout under "En...

Package: SRP HD Template

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Jan 15, 2020

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Version/s: 7.1.7, 7.1.6, 7.1.5, 7.1.1, 7.0.0

"Sun Position" property icon under "Environment Settings" clipped with "Look Dev" window layout, refer attached screenshot Steps to ... Read more

2
votes
Fixed

[D3D11] Game view Statistics tab reports false values when using SRP

URP Features

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Jan 04, 2020

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Version/s: 2019.3.0a10, 2019.3.0f3, 2020.1

How to reproduce:1. Create a new URP Template project2. Open the Statistics tab in the Game window3. Observe the number of triangles... Read more

0
votes
Fixed

Raycast fails to hit Collider when aimed from certain distances and angles

Physics

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Jan 14, 2020

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Version/s: 2017.4, 2017.4.1f1, 2018.4, 2019.2, 2019.3

How to reproduce:1. Open attached project "Case_1211371" and load SampleScene2. Press Play3. Click "A" and observe the Console Expec... Read more

2
votes
Fixed

[IAP] DLL errors on reimporting IAP store packages

Package: Purchasing

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Jan 15, 2020

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Version/s: 2.0.6

IAP store package is missing reference assemblies causing DLL errors on reimporting IAP store packages Steps To Reproduce: 1. Create... Read more

0
votes
By Design

Exiting playmode resets all settings on Device Simulator window

Package: Device Simulator

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Jan 13, 2020

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Version/s: 1.0.0

Steps to reproduce:1. Open new project2. Download Device Simulator (version 2.0.0 preview) package3. Open the Simulator window by go... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Fixed

Texture2dArrays Blit(source, destination) is not copying the entire Text...

Texture

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Jan 13, 2020

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce:1. Open project ("case_1211291_original_updated.zip")2. Run Scene "Scene"3. Inspect the bottom row of squares in ... Read more

1
votes
By Design

Material's emission is not passed through transparent GameObject when 'C...

Progressive Lightmapper

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Jan 06, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Material's emission is not passed through transparent GameObject when 'Contribute Global Illumination' is enabled and lighting is ba... Read more

4
votes
Fixed

Editor performance drop when holding down keys and moving mouse when in ...

IMGUI

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Jan 14, 2020

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Version/s: 2019.3.0a2, 2019.3.0f5, 2020.1.0a19

How to reproduce:1. Open the attached project2. Open "SampleScene" scene3. Windows > Analysis > Profiler4. Switch the profiler... Read more

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