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[iOS][Metal] Bloom of Post-processing causes flickering white glitches
To reproduce: 1. Download attached project "TestPP.zip" and open in Unity2. Open "TestPP" scene3. Ensure that Metal Graphics API is ... Read more
PlasticSCM plugin fails to load in OS X El Capitan
Reproduction Steps:1. Open any project on OS X El Capitan2. Change Version Control Mode to PlasticSCM3. Notice error and warning in ... Read more
Variables values differ between Editor and Player
How to reproduce:1. Open attached Unity project "prototype-multi-plane"2. Press File --> Build and Run3. Open "GameManager.cs" sc... Read more
[Texture] Texture.format returns wrong format string on mobiles
1. Open attached project2. Build to iOS, Android or Windows Phone3. In middle of screen there will be string which shows texture.for... Read more
[URP] In the Player SSAO is flipped when "After Opaque" is enabled
Steps to reproduce:1. Open the “SSAOFlippedIssue” project2. Build And Run the project3. Observe the Player Expected result: The SSAO... Read more
Licensing Client fails to launch when opening Unity Hub (licensing clien...
Reproduction steps:1. Open the Unity Hub2. Observe the Unity Hub Expected result: Unity Hub opensActual result: Unity Hub fails to o... Read more
Editor doesn't stop importing or creates fake duplicates of files when t...
How to reproduce:1. Download the "ExampleFiles.zip"2. Create a new project3. Open the project's Assets directory using any file expl... Read more
Containers' height doesn't expand when text wraps
How to reproduce:1. Open the attached project “WrapBug.zip“2. Open “WrapBugTemplate“ UXML file3. Observe the “#text“ Label Expected ... Read more
NullReferenceException' is thrown on compilation when 'EditorStyles.fold...
Reproduction steps:1. Open the attached '1412430-sample' project2. Open the 'SampleScene'3. Enter Play mode to trigger the recompila... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
- Overlays are focused when using the "Frame Selected in Window under Cursor" Shortcut just after Editing Overlay Fields
- Changes to Splash Screen in inactive Build Profile are not displayed in the Build Profile Splash Screen Preview
- [Package Manager] Vulkan Native Rendering Plugin can no longer intercept Vulkan Initialization, as it is loaded later when added via Package Manager