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[SRP] Volume Overrides inspector fails to draw when ObjectParameter is u...
How to reproduce:1. Open project attached in "ObjectParameterNullRef.zip"2. In Project Window select "VolumeProf.asset"3. Check Insp... Read more
[Analytics] "Analytics Event Tracker" component is not available
Steps To Reproduce: 1. Create a new Project2. Windows > Package Manager > Analytics > Install3. Select "Main Camera" in the... Read more
[HDRP] Material UI has a small section on top seemingly serving no purpose
Is this section at the top of the image intended? Read more
[VFX Graph] "Soft Particle Fade Distance" property name overlaps with it...
"Soft Particle Fade Distance" property name overlap with its input field in the "Output Particle Point" node, refer attached screens... Read more
[VFX Graph] "Output Particle Forward Decal" node name overlap with "Loca...
"Output Particle Forward Decal" node name overlap with "Local" Template text, refer attached screenshot. Steps to repro:1. Create a ... Read more
[PackMan] Packages dont refresh in 'All' after removing keyword from sea...
Package Manager Window does not refresh the packages list under "All" after removing keyword from the search field under "My Assets"... Read more
[Enlighten] "There should be one material data entry per instance" error...
"There should be one material data entry per instance" error is thrown on deleting static game object after baking the scene. Steps ... Read more
Scene View is resized and black offset appears when mouse.position.ReadD...
How to reproduce:1. Open the attached 'inputsystemnew_black_2.zip' project2. Click 'Available Custom Editor Tools' button and select... Read more
[PackMan] Open in Editor button on the Asset Store leads to empty packag...
When opening a new A$ package in editor, the user will see a package with no data. Repro steps:Go to the asset store and pick a free... Read more
[Mac][ShaderGraph] Editor Crashes when Right-Clicking on a Node in a Cre...
How to reproduce:1. Create a new project and import Shadergraph2. Create and open a ShaderGraph file3. Right-click to create a node4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size