Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
873514
Regression
No
ParticleSystem loses its pivot point, if after selecting ParticleSystem, you select its CollisionPlane Object in the Scene view
To reproduce:
1. Create a new project.
2. Create "Particle System" and "Cube" (or any other 3d object).
3. Select "Particle System" enable it's Collision module, and add "Cube" to the Collision->Planes (in that particle system).
4. Select that "Cube" in the Scene view, by clicking on "Cube" where it's "Pivot Point" is.
Expected result: You select "Cube".
Actual result: "Particle System" is still selected, Pivot Point of the cube is displayed, can't move object now. After re-selecting "Particle System" (from hierarchy) it can't be moved or rotated in SceneView, "Cube" moves/rotates instead.
Reproducible: 5.3.7p1, 5.4.3f1, 5.5.0f3, 5.6.0b5
Workaround:
Select objects in hierarchy.
Or After selecting ParticleSystem, try not to select it's CollisionPlane object, by it's pivot point.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
Add comment