Search Issue Tracker
By Design
Votes
0
Found in
5.6.0b4
Issue ID
873452
Regression
Yes
[Regression]: Reference links are broken for Importing settings of some objects
Additional Reference button appeared in objects in 5.60b5 (see screenshot below).
For some it leads to nonexistant pages:
- Scripts (https://docs.unity3d.com/Manual/class-MonoImporter.html),
- Shaders (https://docs.unity3d.com/Manual/class-ShaderImporter.html),
- Audio (https://docs.unity3d.com/Manual/class-AudioImporter.html),
- Scenes (https://docs.unity3d.com/Manual/class-SceneAsset.html),
- Terrain (https://docs.unity3d.com/Manual/class-TerrainData.html),
- Fonts (https://docs.unity3d.com/Manual/class-TrueTypeFontImporter.html),
- GIParameters (https://docs.unity3d.com/Manual/class-LightmapParameters.html),
- GUISkin (https://docs.unity3d.com/Manual/script-GUISkin.html),
- AnimatorOverrideController (https://docs.unity3d.com/Manual/class-AnimatorOverrideController.html)
- Lightning Data (https://docs.unity3d.com/Manual/class-LightingDataAsset.html)
Tested and works fine with:
- Materials,
- Flare,
- Physics Material,
- Reflection probes,
- Models,
- Avatar Mask,
- Text assets,
- Sprites.
To repro:
1. Open project attached in 5.6.0b5 or add any of listed objects to a new project.
2. Press first reference button.
Actual result: You're navigated to non-existant page in Docs.
Expected result: Expected page is opened.
Regression since 5.6.0b5 (bc8585c89061)
Thu, 19 Jan 2017 13:24:16 GMT
Branch: trunk.
No extra-reference button in 5.6.0b4 (f8c731df0021)
Wed, 11 Jan 2017 17:00:30 GMT
Branch: trunk
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment