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[LWRP] Normal map not applied in build when material is built on the fly
SRP Repo: Issue #1601 What happened?Normal map of materials created on the fly shows up in the Editor but not in the build. Read more
[LWRP] Adding Post-Processing Layer Causes Skybox To Stop Drawing
SRP Repo: Issue 1604 What happened?In my project I have three cameras: Skybox Camera (Clear Flags = Skybox, Depth = 0, Culling = Not... Read more
[LWRP] Shadow cascades double tris of scene
SRP Repo: Issue #1607 What happened?When I use two Shadow cascades, the scene draws more than double of tris. Is this expected behav... Read more
[LWRP] Objects are not dynamically batched when rendering shadows, resul...
SRP Repo: Issue #1615 What happened?When rendering shadows, objects are not dynamically batched like they used to be using builtin r... Read more
[LWRP] Wildly different shadow quality in scene view vs game view
SRP Repo: Issue #1616 What happened?We have our game camera up fairly high, and we set the Shadow Distance small enough and Near cli... Read more
Android "AppBundle" setting stays active when the build system is change...
Android "AppBundle" setting stays active when the build system is changed from "Gradle" to "Internal" Steps to Repro:1. Create a new... Read more
[OSX] GUI errors thrown on switchign SDK
-e: see title, function continues as normal though--no errors thrown on Windows editor -repro:--install osx editor with facebook sup... Read more
[Prefabs] Unloading active scene throws SerializedObject destroyed errors
To reproduce: 1. Load two scenes into scene manager.2. Open lighting settings window, make sure it is visible.3. Make second scene a... Read more
RGBA values aren't expressed the same way in Animation window vs color p...
To reproduce: 1. Create a Sprite game object2. Try changing its color (see that RGBA values are in range (0 - 255))3. Try animating ... Read more
Color eyedropper overlapping color picker
Color picker window is not opening for standard shader Steps to Repro:1. Create a new project2. Project window > right click3. Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor