Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b11
Issue ID
1056397
Regression
No
RGBA values aren't expressed the same way in Animation window vs color picker
To reproduce:
1. Create a Sprite game object
2. Try changing its color (see that RGBA values are in range (0 - 255))
3. Try animating the color in Animation window by changing individual values of a keyframe
4. Observe that RGBA values are in range (0 - 1)
Expected: show the rgba values in the Animation window in range of 0 - 255 or have the animation window support color pickers, allowing artists to simply store colors in the picker palette and reselect them for consistency
Reproduced in 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.7f1, 2018.1.8f1, 2018.2.0b11, 2018.1.8f1, 2018.2.0f1, 2018.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment