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Fixed in 5.3.0

Votes

1

Found in [Package]

2.0.4-preview

Issue ID

1058835

Regression

No

[LWRP] Wildly different shadow quality in scene view vs game view

Package: Scriptable Render Pipeline Lightweight

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SRP Repo: Issue #1616

What happened?
We have our game camera up fairly high, and we set the Shadow Distance small enough and Near clipping plane close enough on our camera that we can get nice looking shadows with smaller shadow atlas sizes.

This works really well, but it means our scene view is a complete mess to look at!

  1. Resolution Note (fix version 5.3.0):

    With the ability to now set clipping planes in the scene view directly this means you can replicate the same setup the camera is seeing with regards to shadow distances/quality

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