Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.6.0b5
Issue ID
1058851
Regression
No
[Prefabs] Unloading active scene throws SerializedObject destroyed errors
To reproduce:
1. Load two scenes into scene manager.
2. Open lighting settings window, make sure it is visible.
3. Make second scene active.
4. Remove the active scene from scene manager via right click.
Errors in console:
SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
If active scene is the first in hierarchy and we remove first one, errors do not appear.
Lighting window must be opened before making one scene active. If lighting window is opened after making scene active, no errors appear.
Reproduced on: prefabs/improved, July 9
No repro on latest trunk
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
Resolution Note:
This will be solved when making the settings file as an asset.