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Remove slot option is enabled even when there are no slots to be removed...
Remove slot option is enabled even when there are no slots to be removed in Shader sub graph. Steps To Reproduce: 1. Create a projec... Read more
[Shuriken] ParticleSystem doesn't get rendered into a texture when using...
Repro steps:1. Open user attached project2. Open scene "Foo"3. In the main menu bar select MyMenu -> Generate thumbnails4. Open t... Read more
Crash at RendererScene::SceneAfterCullingOutputReady when entering playm...
Crash happens when Draw3DAuto() function is called for the VectorLine which is set to Visibility.Static in the VectorManager. Steps ... Read more
[Windows] Physics.SphereCast does not properly detect collisions when cl...
To reproduce: 1. Download attached project "SphereCast.zip" and open in Unity2. Open "SpherecastMain" scene3. Enter Play mode4. Pres... Read more
Performance: ScriptedImporters are very slow
I have two means of importing a Quake BSP asset: 1) Loading it via a button press in the Inspector (EditorBspTest.OnInspectorGUI)2) ... Read more
[iOS] Screen looks upscaled changing screen orientation with script usin...
To reproduce:1. Open users attached project "OrientationBug.zip"2. Build for iOS3. Open the Xcode project and deploy it to an iOS de... Read more
Vulkan performance is worse than OpenGLES3 and OpenGLES2
To reproduce:1. Open GraphicsPerf project;2. Change platform to Android;3. Change Graphics API to Vulkan;4. Builld and run on Androi... Read more
[Nested Prefabs] Some collisions don't work after upgrading Space Shoote...
To reproduce:1. Download Space Shooter project from the Asset Store to 2018.2;2. Upgrade the project to 2018.3.0a7;3. Enter playmode... Read more
[Nested Prefabs] "PPtr cast failed when dereferencing! Casting from Pref...
To reproduce:1. Download "Corridor Lighting Example" from the Asset Store to 2018.3.0a6 (or any older version); Observed this issue ... Read more
[Android] Audio lags from the video when using VideoPlayer
Reproduction steps:1. Download user's assets and open in Unity2. Build And Run3. Click the first (top) button of the apk Expected: t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used