Search Issue Tracker
Nested prefabs lose changes made to their object after saving when paren...
How to reproduce:1. Create a new empty 3D Project2. Add a Cube to the Scene and Save3. Add a Sphere to the Scene and Save4. Make the... Read more
Game Object after Collisions goes through another Game object with a col...
Reproduction steps:1. Open the user's attached project2. Enter Play Mode3. Drive with tank into some obstacle Expected results: Afte... Read more
Compute shader cannot compile when using "for loops" on a 2D static arra...
Reproduction steps:1. Open project "ComputeShaderLoop"2. If you don't immediately see the errors, open Scripts/MeshGenerator and cli... Read more
Context menu does not pop up when right-clicking Particle System Rendere...
How to reproduce:1. Open the attached project (ParticleRendererTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, ... Read more
Incorrect contact pair normal in the contact modification callback is sh...
Reproduction steps:1. Open the user's attached project2. Open the scene 'ModifyContactTest'3. Enter Play mode4. Press space and obse... Read more
[iOS] Shaders are invisible when using Transparent Queue
Reproduction steps:1. Download and open the attached "UnityXRayShaderBug.zip" project2. Build and deploy the project to iOS3. Observ... Read more
"Dropping connect request for an already connected endpoint" warning is ...
How to reproduce:1. Open project "NetworkTransportIssue-2020.3.zip"2. Open "NetworkTransportTest" Scene (Assets>NetworkTransportT... Read more
Package Manager throws exception when trying to select the Collections p...
Reproduction steps:1. Open the user's attached project2. Open the Package Manager window3. Try to click on the Collections package E... Read more
Input Action ReadValue<float> always returns zero when called from Fixed...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and click into the Game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class