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New animation clips are not imported correctly when re-importing a fbx file
How to reproduce: 1. Open the attached project "FbxModel.zip" 2. In the Project window, go to Assets and select "art_HeroBigMountA_a... Read more
[HDRP] Reflection probes are not baked on successive bakes
1) Open the HD template 2) Select one of the reflection probes 3) Clear lighting 4) Bake lighting 5) The probe should bake 6) Clear ... Read more
[TMP] Editor crashes on creating Font Asset with Atlas Resolution 8192, ...
When Font Asset is created from the "Font Asset Creator" window with Font Settings of Atlas Resolution 8192, 8192, and Render Mode i... Read more
[IMGUI] Asset selector buttons for the properties in the Inspector tab i...
Asset selector buttons for the properties in the Inspector tab is misaligned and placed slightly to the right side, refer attached s... Read more
[Animation rigging] Two Bone IK Constraint's Target position is reset wh...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Hierarchy, select the ... Read more
[URP] CameraColorTarger is set to BuiltinRenderTextureType.CameraTarget ...
How to reproduce: 1. Open the attached project "1232761.zip" 2. Open the "Test" Scene 3. Observe the Game View Expected result: Gam... Read more
[2D] While Entering Play Mode, Unity seems to read all of the Atlas spri...
How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. Exit Play Mode 4. Enter Play Mode again Expected result: E... Read more
Animation Rigging - Animator.Rebind() can't resolve bone on an Animator ...
How to reproduce: 1. Open attached project (RigCompositor.zip) 2. Open the RigCompositor scene 3. Enter Play Mode 4. Wait a few seco... Read more
-openscene command line agrument doesn't open scenes when using -batchmode
How to reproduce: 1. In the attached project "batchmode.zip", edit the "run.bat" or "run.sh" file and set the correct Unity Editor p... Read more
Screen.SafeArea returns different values with the same device when maxim...
How to reproduce: 1. Open the attached project (case-1253362.zip) 2. Open the Device Simulator window (Window -> General -> Device S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list