Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
HDRP/staging
Issue ID
1253367
Regression
No
[HDRP] Reflection probes are not baked on successive bakes
1) Open the HD template
2) Select one of the reflection probes
3) Clear lighting
4) Bake lighting
5) The probe should bake
6) Clear lighting
7) Bake again
8) The probe does not rebake, stays black
Expected: whenever you bake lighting in the lighting tab, reflections should rebake too.
Notes:
* 19.3 unity with 7.2.0 hdrp was working fine.
* Even now, you can still force the reflection rebake if you click bake on the Inspector tab, not the Lighting tab.
* If you move the probe, you can bake it from the Lighting tab (see end of the video)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment