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Unity editor's title bar gets hidden in the top border of the screen upo...
Steps to repro:1. Open Unity, make sure it isn't maximized and close it2. Open any project3. Observe that the title bar gets hidden:... Read more
WP 8.1 generated solution has some tile and icon errors
Icons and tiles that are set from unity seem to be wrong on the generated solution when building for Windows Phone 8.1 To reproduce:... Read more
[InheritVelocity] A particle effect with Inherit Velocity set to anythin...
The project has a Particle System which has Inherit Velocity. The particle system is constantly started/stopped using Play and Stop ... Read more
Trying to deploy to a locked 8.1 phone throws unrelated errors
To reproduce:1. Create an empty project2. Set the platform to windows store with phone 8.1 sdk3. Build & Run into a locked devic... Read more
undoing changes crashes the editor (hierarchy/rigidbody changes)
The project contains a vehicle setup. myCar2 is the vehicle, which has wheels/other objects as children. To reproduce:1. Open attach... Read more
Standard Shader Does Not Display Secondary Diffuse Until Values are Tweaked
Repro: Setup a Standard Shader with a texture in the Primary Diffuse and Secondary "Detail Diffuse" slots. Submit this material to v... Read more
Unity doesn't find Windows SDK in non default directory
Windows SDK is installed in disc 'D:', but Unity searches in disc 'C:'. Repro steps:1. build any app as "Windows Store Apps";2. sele... Read more
Fadeout Mip Maps option is useless for color textures, always fades to grey
When you specify that a texture should 'Fadeout Mip Maps' it makes the higher mipmaps become grey. This is great for detail maps whe... Read more
Lightmaps are brighter for portable devices in editor on Windows
After baking lightmaps in editor, they are shown more brightly in android or iPhone editor mode. When built, they look normal again.... Read more
Spherecast somehow finds less intersections than a raycast
To reproduce:1. Open attached project2. Open test scene3. Press play4. Select Debug Wire object In this test scene you can toggle th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"