Search Issue Tracker
[BuildReport] Model files causes the build "File Headers" size to be big...
How to reproduce:1. Open the "HeadersRepro.zip" project2. Build the project3. Open the Editor.Log file and find build information4. ... Read more
[Shadergraph] Closing tabs causes shadergraph windows docked to the same...
Problem reproduces in every version of the engine back to 2018.Problem reproduces in 2020.1 on SRP master (commit 8823d0532c) but wi... Read more
Duplication of Prefabs has Regressed in trunk (position inside the Hiera...
Summary:Basically as you duplicate prefabs, they are inserted below the Main Camera instead of the expected location; which is below... Read more
[WindowsMR][XRSDK] Use primary window causes UWP standalone to not open ...
1. What happened 2. How we can reproduce it using the example you attached - open project- toggle use primary window on- toggle the ... Read more
Crash on TransferField_NonArray when copying and pasting values into a R...
Steps to reproduce:1. Open the attached project ("1210259.zip")2. Open the "Game" Scene3. Select the "Overworld" GameObject in the H... Read more
[Linux] [Post Processing] Shader error in 'Hidden/WorldPositionTint' whe...
How to reproduce:1. Open the user's attached project (PostProcessingGLCamDepthTexBug.zip)2. If there are no errors in console, enter... Read more
[HDRP] Deprecated legacy XR settings are enabled instead of new XR Plugi...
How to reproduce:1. Create a new HDRP project2. Open HDRP Wizard window (Window->Render Pipeline->HDRP Wizard)3. Open HDRP + V... Read more
[ARFoundation][Android] OnDisable takes a significant amount of time
Repro steps:1. Open attached project2. Build and Run on Android with Development Build and Autoconnect Profiler checked3. Attach the... Read more
[XR][Oculus Quest][Oculus Go][URP] MSAA isn't applied until eye textures...
Repro steps:1. Open attached project2. Build and Run on Oculus Quest/Go3. Observe the display4. Press the B button followed by A whi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components