Search Issue Tracker
Speedtree can't be affect by wind with shadows only setup
How to reproduce: 1. Download attached project file and open "ShadowsOnlyIssue" Scene 2. Press Play Actual result: Speedtree with s... Read more
Coroutine are advanced each time the editor updates when play mode in pa...
How to reproduce: 1. Download attached project file and open "Main" Scene 2. Enter play mode (Notice the console log for every frame... Read more
EditorGUILayout.PrefixLabel is too large when the scrollbar is visible i...
How to reproduce: 1. Download attached project and open "Main" Scene 2. Select the GameObject named "GameObject" to display the Some... Read more
Pressing Shift+Tab in a DelayedTextField reverts the changes instead of ...
How to reproduce: 1. Download attached project and open "Main" Scene 2. Select the GameObject named "GameObject" in order to display... Read more
Assertions always throw exceptions when debugging scripts and ignore the...
How to reproduce: 1. Download attached project file and open "Main" Scene 2. Select the GameObject named "GameObject" in order to d... Read more
Crash on RecursivePlayableTraverser::Traverse when having GameObjects wi...
How to reproduce: 1. Open the attached project and "Repro" scene 2. Open Timeline window and select "A" GameObject in Hierachy, noti... Read more
[Trails] Issues when killing off or resurrecting particles with trails v...
Repro steps: 1. Open Scene1 from the attached project. 2. Press Play and observe the particles and their trails in the scene view 3.... Read more
AssetModificationProcessor is not notified when an asset is duplicated
Steps to reproduce: 1. Open user attached project 2. Create any type of asset (a Material for instance) in the assets 3. Notice the ... Read more
Component can be Moved Down in inspector, when it is already at the bott...
To reproduce: 1. Create new object. 2. Add cloth component to it. 3. Press on a "gear" on cloth component. "Move down" can be presse... Read more
[Regression][Vulkan] Multimeshes are partially not rendered in Standalon...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes' scene; 2. Build and run the scene under Vulkan graph... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project