Search Issue Tracker
By Design
Votes
0
Found in
2017.1.1f1
Issue ID
949331
Regression
No
Coroutine are advanced each time the editor updates when play mode in paused
How to reproduce:
1. Download attached project file and open "Main" Scene
2. Enter play mode (Notice the console log for every frame)
3. Pause play mode and do not move your cursor or press any key (Notice the console does not log anymore)
4. Move your cursor in and out of the game view or move a game object to force the editor to update (Notice the console log each time the editor updates)
Actual result: When play mode is paused in the editor, coroutines are advanced each time the editor updates.
Reproduced with: 5.5.4p3, 5.6.3p3, 2017.1.1p1, 2017.2.0b11(#2), 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment