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[Android] When launching a thread on an Android device after calling App...
To reproduce:1. Open the attached project2. Make sure the Scripting Runtime Version is set to .NET 4.6 and Mono is selected3. Make s... Read more
Standard shader with a low smoothness value shows banding in WebGL
Reproduction steps:1. Open the attached project "WebGLBanding" and open the scene "spherescene"2. Build the game for WebGL and play3... Read more
Crash on DynamicHeapAllocator::Allocate() when a Scene contains TextMesh...
Reproduction steps:1. Open project "MobileBoardCoreGames.zip"2. Open Scene "Board"3. Build and run Expected result: no crashActual r... Read more
Collaborate allows filenames on macOS that are illegal on Windows which ...
How to reproduce:1. Open new project with a Mac2. Rename Sample Scene to "COM6" or any of illegal Windows expressions3. Publish it t... Read more
[Linux] Player settings and other options are locked after script compil...
How to reproduce:1. Create new project2. Open Edit menu, notice that Player settings is available3. Create new script in Project tab... Read more
[Android] Cannot build a project when an asset in the StreamingAssets fo...
Repro steps:1. Create a new project2. Switch build target to Android3. Create an asset and put an apostrophe in its name4. Place the... Read more
Unexpected recursive transfer of MonoBehaviour error on importing package
On importing asset project "Love/Hate" "Unexpected recursive transfer of MonoBehaviour. MonoBehaviour 'Farmer' is being transferred ... Read more
"Loading Entity Scene failed because the entity header file couldn't be ...
How to reproduce:1. Open the attached project "ECSWeb.zip"2. Build And Run the project for WebGL3. Open the Web Console in the brows... Read more
Transform Gizmo shows up at the first non-empty child Gizmo location if ...
How to reproduce: 1. Open a new project2. Create an empty GameObject3. Create a Cube as a child to the empty GameObject4. Move the C... Read more
[Android][Vulkan][Mono] The amount of memory allocated for textures on V...
Repro steps:1. Open attached project2. Make sure Vulkan is in use3. Build and Run a dev build on Android Actual: The "gfx memory" wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject