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[Shadergraph] Memory leak after repeatedly closing and opening complex s...
Reproduces with SRP 7.1.7 in 2019.3. Does not reproduce in 2019.2 (SRP 6.9.2).Reproduces in Version: 2020.1.0a18.2166 with SRP maste... Read more
[BuildReport] Model files causes the build "File Headers" size to be big...
How to reproduce:1. Open the "HeadersRepro.zip" project2. Build the project3. Open the Editor.Log file and find build information4. ... Read more
[Shadergraph] Closing tabs causes shadergraph windows docked to the same...
Problem reproduces in every version of the engine back to 2018.Problem reproduces in 2020.1 on SRP master (commit 8823d0532c) but wi... Read more
Duplication of Prefabs has Regressed in trunk (position inside the Hiera...
Summary:Basically as you duplicate prefabs, they are inserted below the Main Camera instead of the expected location; which is below... Read more
[WindowsMR][XRSDK] Use primary window causes UWP standalone to not open ...
1. What happened 2. How we can reproduce it using the example you attached - open project- toggle use primary window on- toggle the ... Read more
Crash on TransferField_NonArray when copying and pasting values into a R...
Steps to reproduce:1. Open the attached project ("1210259.zip")2. Open the "Game" Scene3. Select the "Overworld" GameObject in the H... Read more
[Linux] [Post Processing] Shader error in 'Hidden/WorldPositionTint' whe...
How to reproduce:1. Open the user's attached project (PostProcessingGLCamDepthTexBug.zip)2. If there are no errors in console, enter... Read more
[HDRP] Deprecated legacy XR settings are enabled instead of new XR Plugi...
How to reproduce:1. Create a new HDRP project2. Open HDRP Wizard window (Window->Render Pipeline->HDRP Wizard)3. Open HDRP + V... Read more
[ARFoundation][Android] OnDisable takes a significant amount of time
Repro steps:1. Open attached project2. Build and Run on Android with Development Build and Autoconnect Profiler checked3. Attach the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS