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1.1KB of GC Alloc is generated every frame when Monetization.Initialize ...
How to reproduce:1. Open the attached project "1203634.zip"2. Open the Sample Scene3. Open the Profiler window (Window -> Analysi... Read more
[URP] Editor crashes in specific scene after changing RP version
Reproduction steps:1. Open "1202867" Project2. Change the Package Version of "Universal Render Pipeline" to some different version t... Read more
Sprite Atlases are modified after Building
Reproduction steps:1. Open "1203619" project2. Open Git Bash in the Projects directory and write "git reset --hard'3. Build Project4... Read more
[Terrain Tools] Set Height tool is missing options that exist in set hei...
Repro steps:1. Use a project without terrain tools installed2. Create a terrain3. Switch to "paint terrain" and check the Set Height... Read more
Button onClick list is not modified if the Target method's accessibility...
How to reproduce:1. Open the "SampleScene" scene in the attached "PrivateButtonRepro.zip" project2. Select "Button" GameObject in th... Read more
Keyword is discarded and error is thrown to the Console when shader keyw...
How to reproduce:1. Open the attached '1191820.zip' project2. Open 'NewSurfaceShader.shader' shader3. Notice that the number of keyw... Read more
Enabling and then Disabling VR Support in Player Settings DELETES Group ...
How to reproduce:1. Open the attached project2. Window > Asset Management > Addressables > Groups3. Add few addressable gro... Read more
[Android] Shadergraph blackboard variables are mixed when building to An...
Steps to reproduce:1. Open the attached project "ShadergraphQuestTest.zip"2. Build it on a mobile device3. Notice the Sphere in the ... Read more
[ShaderGraph] Can enter float into exposed integer property
When you expose a property that is in Integer mode in the shader editor, a material using these properties will still allow a float ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked