Search Issue Tracker

1
votes
Fixed

Texture2D.LoadRawTextureData() fails to load DXT1 texture with mipmaps d...

Graphics - General

-

Sep 10, 2017

-

Version/s: 2017.1.0f3

Steps to reproduce: 1. Open attached project 2. Open "dds_test" scene 3. Enter play mode 4. Observe the exception thrown in the con... Read more

0
votes
Fixed

[Physics] Physics.ComputePenetration calculates depth incorrectly for so...

Physics

-

Sep 18, 2017

-

Version/s: 2017.1.1p2

The Scene contains a capsule collider and a non-convex mesh collider that are slightly overlapping. Physics.ComputePenetration shoul... Read more

0
votes
Fixed

[Mac] Force Quitting Unity results in an Unhandled Exception in the Shad...

Shaders

-

Sep 01, 2017

-

Version/s: 2017.1.0f3

Reproduction steps: 1. Create a new project 2. Force Quit Unity 3. Open the "ShaderCompiler.log" inside of the Projects Library fol... Read more

0
votes
Fixed

Windows Standalone 64-bit Build Crashes on launch

Windows

-

Sep 18, 2017

-

Version/s: 2017.3.0b1

Reproduction steps: 1. Create a new project 2. Build for Windows (64-bit) 3. Launch the Standalone Build Expected Result: The Buil... Read more

0
votes
Won't Fix

[Android] Outline gets applied on the whole screen instead of individual...

Mobile

-

Sep 04, 2017

-

Version/s: 5.6.3p2

Steps to reproduce: 1. Open project attached by QA 2. Open 'Scene1_Intro' scene 3. Select 'Main Camera' and make sure unnecessary sh... Read more

0
votes
Fixed

Metal Editor Support makes the entire Unity editor turn hot pink plus pi...

MacOS

-

Sep 18, 2017

-

Version/s: 2017.3.0b1

Using Unity 2017.3.0b1 on Mac if you enable "Metal Editor Support* (Experimental)" in Player settings then the entire Editor UI (exc... Read more

0
votes
Fixed

[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...

Graphics - General

-

Sep 05, 2017

-

Version/s: 5.6.3f1

How to reproduce: 1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene 2. Enable "Main Camera" GameObje... Read more

0
votes
Fixed

[.NET4.6] Crash in '_sigtramp > mono_handle_native_crash' calling Debug....

Mono

-

Sep 08, 2017

-

Version/s: 2017.2.0b8

Reproduction steps: 1. Open the attached project with macOS machine. 2. Make sure Scripting Runtime Version is set to .NET 4.6 in Pl... Read more

0
votes
Fixed

Shader using HDR cubemap is darker on mobile than PC

Shaders

-

Sep 15, 2017

-

Version/s: 5.6.3f1

To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more

0
votes
Won't Fix

Crash when inspecting types value with FieldOffset attribute when debugging

Mono

-

Sep 04, 2017

-

Version/s: 2017.1.0f3

Steps to reproduce: 1. Open attached project "948223.zip" 2. Open "Sample" scene 3. Open "Test" script with Visual Studio 2017 4. I... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.