Search Issue Tracker
Sprite packer is not always enabled
Installed 4.6RC1, created project and opened sprite packer via window but it was disabled. As of beta15 it should always be enabled. Read more
You cannot draw a Transition from "Any State" to Sub-State Machine
To reproduce:1. Open any project2. Open any animator window3. Make sure you have a state, a Sub-State Machine and "Any State" (creat... Read more
User cannot Copy-Paste several States at once
To reproduce:1. Open any Animator containing several states2. Multi select several of them3. Copy4. PasteExpected result: All the se... Read more
Cmd + C does not work when trying to copy States in an Animator
To reproduce:1. Open any Animator containing state machines2. Select one or more states3. cmd + c to copy4. cmd + v to pasteExpected... Read more
SerializedObject target has been destroyed error when building Webplayer...
- Open AngryBots and set Lightmapping mode to Iterative- Wait for the bake to finish, then build and run WebplayerFollowing error ge... Read more
Player build size with Enlighten lightmaps significantly larger than sam...
Make a webplayer or standalone build of the default AngryBots project. Change lightmapping mode to Iterative and make another set of... Read more
The last column's text of the Profiler window is not aligned
1. Open Unity2. Open Window > Profiler3. Choose Hierarchy or RawHierarchy viewType4. Right-Click on Overview toolbar button5. Unc... Read more
The Project Wizard window does not remember its size
This is an issue related to the old project wizard window and Mac only (since on Windows that window is not resizable). - Open any U... Read more
Input Test: some keystroke tests fail
-e: the 'A' and 'ctrl shift A' fail--works fine in 4.5.5--tested so far in Chrome+FF on Win7 & OSX 10.8 -repro:--open attached M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field