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[Animator]Triggering an animation state in multiple animation layers res...
To reproduce: 1.Download and open attached project2.Go to scenes folder and open level scene3.Press play4.Wait till player jump anim... Read more
API Updater does not update Profiler.GetRuntimeMemorySize
Steps to reproduce:1. Open the attached project (Unity5_BugReport_APIUpdater_Profiler_1.zip)2. Execute Mainmenu/BugReport/Profiler3.... Read more
Crash caused by dragging a Scriptable Object asset
Reproduction steps:1. Open attached project (Grocery.zip);2. Go to Gameplay Balance Settings -> Level_003 and select Wave_Level_0... Read more
[Android] [Particles] Particles with receiving and casting shadows enabl...
How to reproduce:1. Open attached project2. Build for Android3. See particles moving on screen4. Touch and hold down on the screen, ... Read more
Encoding.GetEncoding("big5") failure when building with [IL2CPP]
To reproduce:1. Open attached project2. Build and run on iOS or Android with IL2CPP as the scripting backendNotice that when running... Read more
Reverting model back to a prefab and then undoing these changes creates ...
To reproduce:1.Download and open attached project2.Open "SimpleVoхelPack" folder3.Go to scenes folder and open "Forest" Scene4.Sele... Read more
Unity crashes in ExtractSpriteMeshBuffers() when sprite is rendered in s...
With a specific asset store asset, unity editor crashes in shaded wireframe mode. To reproduce:1. Download the attached project.2. O... Read more
[StaticBatching] Loading static meshes from AssetBundles results in heav...
Steps to reproduce:1. Download the latest attached stripped down project "TrainingManager.zip" (newest ownCloud link)2. Extract it u... Read more
Sometimes Take Sample in Profiler memory window does not sample
Reproduction steps:1. Open attached project (repro.zip);2. Build a standalone development build;3. Open the application;4. Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sprite with normal map is lit incorrectly when GameObject is rotated 180 degrees on Y axis or Z Scale is set to "-1"