Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.2p3
Issue ID
862856
Regression
No
[StaticBatching] Loading static meshes from AssetBundles results in heavy artifacting of textures
Steps to reproduce:
1. Download the latest attached stripped down project "TrainingManager.zip" (newest ownCloud link)
2. Extract it under C:\SRC (create SRC if necessary)
3. Open the project
4. Enter play mode
5. Wait until the scene "Highwayland" from assetbundles loads
6. Open the Scene view
7. Look at the grass textures
Expected result: grass textures loaded from assetbundle appear normal
Actual result: the textures get rendered with very noticeable artifacts
Reproduced on: 5.4.2p3, 5.4.4f1
Unable to test other versions. 5.5 breaks the whole scene's textures, 5.3 is missing required commands
Notes:
-highwayland\common\highwayland_ and highwayland_.manifest assetbundles do not have Statc Batching enabled, and switching to those(by changing the names to not include "_" "fixes" the problem
-Gameobjects with most textures noticeable broken are Hi_Res_Part_004, 005 and 006, though user notes that they are broken a bit different each time.
-The project is currently set-up in a way that highwayland\common is treated as an AssetBundle server, and the project needs to be put in C:\SRC to work
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment