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"Assertion failed: ReleaseAllScriptCaches did not release all..." error ...
How to reproduce: 1. Open users attached project 2. Open the "DialogueConditionLanguage" script, observe that it is calling 'AssetDa... Read more
[Physics] Character Controller teleports when intersecting between a few...
Steps to reproduce: 1. Open the attached project "Collision Test" 2. Open Factory.unity scene 3. Enter Play Mode 4. View "Character ... Read more
Network Discovery always fails if Unity started with no Network Connection
To reproduce: 1. Download project "NetworkDiscoveryBug.zip", disable the Internet connection and open in Unity 2. Open "NetDiscover... Read more
If user doesn't sign in after loading cloud project for the first time a...
DESCRIPTION: If a user opens the editor, loads a project from the cloud for the first time, does not / cannot sign in, and exits the... Read more
[Android VR | SPS] Render Viewport Scale changes in Single Pass Stereo m...
In a Gear VR player using Single-Pass Stereo built with Unity 2017.2.0b11, if the Render Viewport Scale is changed via script then t... Read more
Activation Track does not revert state of GameObject if an Animation key...
How to reproduce: 1. Open attached "TimelineTest" project and "Test" scene 2. Select the "Director" GameObject and open Timeline win... Read more
[WSA] Exception: Failed to locate is thrown when opening Build Settings ...
Steps to reproduce: 1. Open the attached project 2. Open Build Settings 3. Switch platform to Windows Store 4. Observe the exception... Read more
'!dest.m_MultiFrameGUIState.m_NamedKeyControlList assetion fail when ent...
Repro steps: 1. Open scene1 from the attached (empty) project, or open any other project. 2. In the editor, press Ctrl + P (play) fo... Read more
[iOS] SystemInfo.supportedRenderTargetCount returns incorrect number of ...
To reproduce: 1. Open project attached by QA 2. Build project for iOS (with "main" scene) and run it on a device 3. In the corner o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX