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[Graphics]"Gfx command not handled" error thrown continuously on switchi...
When Graphics APIs set to Vulkan and switching the Editor to Wireframe Mode then it causes the Editor to throw "Gfx command not hand... Read more
[Probuilder] Tooltip of Meshes Property in ProBuilder Object's Import Se...
Tooltip for Meshes Property in Object Import Settings appears offset to the far right. Refer to the attached Video. Steps to Reprod... Read more
[Probuilder] Drag-Select in UV Editor doesn't work if mouseclick is rele...
Dragging and selecting vertices/edges/faces in UV Editor doesn't work if mouseclick is released outside the UV Editor Window. Refer ... Read more
[Probuilder] Focus remains on Max property field under Weld in Actions T...
The 'Max' property field under 'Weld' in 'Actions' Tab remains highlighted in blue even after deselection. Refer to the attached Vid... Read more
[Probuilder] Mesh.uv out of bounds error is thrown after collapsing UV's...
Mesh.uv out of bounds errors are displayed in the console after selecting UV's and collapsing them and fitting them. Refer to the at... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed
- GameObjects with Local Volumetric Fog Component and Fog Volume Shader Graph produce numerous render errors when there are more than 300 of them generated in the Scene
- Adaptive Probe Volumes system places some Light Probes in incorrect positions when Generating Lighting
- Constant buffer is not properly updated for the depth pass when rendering a custom mesh on DirectX12
- AfterRendering Event of the URP RendererFeatures renders with inverted Y axis