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Shader compiler regression on preprocessor ## for mobile in 4.5
Preprocessor token pasting operator (##) regressed in some shaders when cross-compiling for GLSL starting with 4.5. E.g. "i.##uv" wh... Read more
Build & Run for windows store apps fails
To reproduce:1. Create an empty project2. Build & run for windows store apps - failException: Failed to build Visual Studio proj... Read more
Surface shaders: two spaces between "#pragma" and "surface" cause errors...
"#pragma surface" works; "#pragma surface" (more spaces) does not. Regression in 4.5 from 4.3 Read more
Crash while playing animation
To reproduce:1. Open 'tomtest' scene2. Open animator3. Click on '1 : Speech Gestures'4. Play the scene5. Play 'speech 1' in animator... Read more
Masks don't render on device
To reproduce:1) Download and open project2) Run in editor and notice mask effect3) Build and run for iOS4) Notice that there's no ma... Read more
setting 'handle rect' on scrollbar to 'scrollbar' makes it so you can't ...
1. create a scrollbar2. in inspector under 'handle rect' set it to 'scrollbar'3. observe how scroll bar is very wide in the scene vi... Read more
Ctrl & Left Click & Drag in Scene view causes error
- Create a new project.- Add a plane to the hierarchy in the scene.- Save the scene.- Load the scene. (if you want to be sure, creat... Read more
Unity does not handle OSX dot underscore "._foo.bar" system files well o...
Unity does not handle OSX dot underscore ".foo.bar" system files well on WindowsIf project contains "..bar" and "._.bar.meta" files ... Read more
Calling AssetBundle.Unload Forces all current AssetBundle.Load's to fini...
To reproduce:1. Open attached project "AssetBundles 4.3"2. Open scene test. It contains a button that when pressed will try to load ... Read more
Rigidbody. rigidbodyComponent.angularVelocity wasn't set to last valid v...
Covered by RigidBodyDisallowNonfiniteValuesInvalidAngularVelocity runtime test rigidbodyComponent.angularVelocity = new Vector3(-1.0... Read more
All about bugs
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