Search Issue Tracker

Fixed in 1.1.1

Votes

1

Found in [Package]

1.1.0-pre.5

Issue ID

1359306

Regression

Yes

Input System uGUI Button does not react when clicked

Package: Input System

-

How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Open the Game view and press the Play button
4. Mouse over the "Settings" button and click

Expected result: the button changes appearance on mouse hover, opens a new menu when clicked
Actual result: the button does not react to user input

Reproducible with: 1.1.0-pre.5, 1.1.0-pre.6 (2019.4.30f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.1.0a6)
Not reproducible with: 1.1.0-preview.3 (2019.4.30f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.1.0a6)

  1. Resolution Note (fix version 1.1.1):

    Fixed in Input System 1.1.1

    InputSystemUIInputModule now creates a default action setup implicitly when added from code.

Comments (1)

  1. Rene-Damm

    Aug 26, 2021 16:32

    Comes back to a fix that landed in pre.5 which made the behavior in the editor and player consistent such that in both cases, AddComponent<InputSystemUIInputModule>() results in a blank UI input module without any connected actions. AssignDefaultActions() had to be called to put a default set in place.

    We are tweaking this behavior for 1.1 final such that if an InputSystemUIInputModule is enabled without any actions, it assigns a default set implicitly.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.