Search Issue Tracker
Fixed in 13.1.1
Votes
1
Found in [Package]
12.0.0
Issue ID
1346477
Regression
No
[Shader Graph] Rotating GameObject gets material stretched when using Triplanar node
Reproduction steps:
1. Open the attached user's project "Triplanar Bug.zip"
2. In the Scenes folder open the Scene "OutdoorsScene"
3. In the Hierarchy window select Sphere GameObject
4. In the Inspector window rotate the Sphere to 90 degrees on the X-axis, Y-axis, or Z-axis.
5. Observe the Sphere
Expected result: Material stays the same
Actual result: Material gets stretched
Reproducible with: 10.6.0 (2020.3.17f1), 11.0.0 (2021.1.17f1), 12.0.0 (2021.2.0b9, 2022.1.0a6)
Could not test with: 2019.4.19f1 (Pink textures, Console errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
Resolution Note (fix version 13.1.1 ):
Fixed in: 13.1.1 (2022.1.0a16)