Search Issue Tracker
Fixed in 13.1.1
Votes
1
Found in [Package]
12.0.0
Issue ID
1346477
Regression
No
[Shader Graph] Rotating GameObject gets material stretched when using Triplanar node
Reproduction steps:
1. Open the attached user's project "Triplanar Bug.zip"
2. In the Scenes folder open the Scene "OutdoorsScene"
3. In the Hierarchy window select Sphere GameObject
4. In the Inspector window rotate the Sphere to 90 degrees on the X-axis, Y-axis, or Z-axis.
5. Observe the Sphere
Expected result: Material stays the same
Actual result: Material gets stretched
Reproducible with: 10.6.0 (2020.3.17f1), 11.0.0 (2021.1.17f1), 12.0.0 (2021.2.0b9, 2022.1.0a6)
Could not test with: 2019.4.19f1 (Pink textures, Console errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Resolution Note (fix version 13.1.1 ):
Fixed in: 13.1.1 (2022.1.0a16)