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Fixed in 13.1.1



Found in [Package]


Issue ID




[Shader Graph] Rotating GameObject gets material stretched when using Triplanar node

Package: Shader Graph


Reproduction steps:
1. Open the attached user's project "Triplanar"
2. In the Scenes folder open the Scene "OutdoorsScene"
3. In the Hierarchy window select Sphere GameObject
4. In the Inspector window rotate the Sphere to 90 degrees on the X-axis, Y-axis, or Z-axis.
5. Observe the Sphere

Expected result: Material stays the same
Actual result: Material gets stretched

Reproducible with: 10.6.0 (2020.3.17f1), 11.0.0 (2021.1.17f1), 12.0.0 (2021.2.0b9, 2022.1.0a6)
Could not test with: 2019.4.19f1 (Pink textures, Console errors)

  1. Resolution Note (fix version 13.1.1 ):

    Fixed in: 13.1.1 (2022.1.0a16)

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